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	<title>Comments on: Avoid design burn-out by limiting client revisions</title>
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	<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions</link>
	<description>The perfect blend of business and design</description>
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		<title>By: 55+ Questions to ask when designing a logo &#124; Graphic Design Blender</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-840</link>
		<dc:creator>55+ Questions to ask when designing a logo &#124; Graphic Design Blender</dc:creator>
		<pubDate>Thu, 29 Apr 2010 13:51:54 +0000</pubDate>
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		<description>[...] How many revisions do you plan on making? (You should try to limit this!) [...] </description>
		<content:encoded><![CDATA[<p>[...] How many revisions do you plan on making? (You should try to limit this!) [...]</p>
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		<title>By: 22 logo design mistakes you might be guilty of &#124; Graphic Design Blender</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-839</link>
		<dc:creator>22 logo design mistakes you might be guilty of &#124; Graphic Design Blender</dc:creator>
		<pubDate>Thu, 29 Apr 2010 13:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-839</guid>
		<description>[...] 12. Asking for too much input. Excessive input from your client, his brother, the secretary, your mom, your uncle, the guy in the coffee shop and anyone else who will give you the time of day is well, excessive. Keep the design pure and clean by only involving those who absolutely need to be involved in the design process. (To avoid burn-out, you may also want to limit the number of revisions your client is allowed to make) [...] </description>
		<content:encoded><![CDATA[<p>[...] 12. Asking for too much input. Excessive input from your client, his brother, the secretary, your mom, your uncle, the guy in the coffee shop and anyone else who will give you the time of day is well, excessive. Keep the design pure and clean by only involving those who absolutely need to be involved in the design process. (To avoid burn-out, you may also want to limit the number of revisions your client is allowed to make) [...]</p>
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		<title>By: madshock</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-838</link>
		<dc:creator>madshock</dc:creator>
		<pubDate>Mon, 15 Feb 2010 06:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-838</guid>
		<description>Great article. I agree to use the word &quot;draft&quot; instead of &quot;revision.&quot; Sometimes designers are frustrated with almost endless revision from his/her client. However on the client side, they are also frustrated because they feel that the designer don&#039;t understand or deliver what they expect or want. It is important for designers to deliver satisfaction to their clients but one should also need to ask their client what they really want to avoid misunderstanding by both parties.</description>
		<content:encoded><![CDATA[<p>Great article. I agree to use the word &#8220;draft&#8221; instead of &#8220;revision.&#8221; Sometimes designers are frustrated with almost endless revision from his/her client. However on the client side, they are also frustrated because they feel that the designer don&#8217;t understand or deliver what they expect or want. It is important for designers to deliver satisfaction to their clients but one should also need to ask their client what they really want to avoid misunderstanding by both parties.</p>
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		<title>By: dave</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-837</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Mon, 15 Feb 2010 05:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-837</guid>
		<description>revisions, especially in this buyers market, are tricky. often a client can make you feel as though a change (you feel is a revision) is either a) part of the original scope of work or b) necessary because of your lack of technical or creative expertise / project knowledge / understanding (pick any you wish).

and while it helps to clearly state your position regarding revisions (often termed: changes or client alterations) in your original estimate, it does no good if the client is unaware (usually always) without you pointing it out beforehand. that&#039;s a long-winded way of saying: put it in writing and verbally state it before getting started. it won&#039;t guarantee that you will not encounter extra revisions but it will give you the confidence to discuss them in regards to the original budget while the job is in progress or when the work is completed.</description>
		<content:encoded><![CDATA[<p>revisions, especially in this buyers market, are tricky. often a client can make you feel as though a change (you feel is a revision) is either a) part of the original scope of work or b) necessary because of your lack of technical or creative expertise / project knowledge / understanding (pick any you wish).</p>
<p>and while it helps to clearly state your position regarding revisions (often termed: changes or client alterations) in your original estimate, it does no good if the client is unaware (usually always) without you pointing it out beforehand. that&#8217;s a long-winded way of saying: put it in writing and verbally state it before getting started. it won&#8217;t guarantee that you will not encounter extra revisions but it will give you the confidence to discuss them in regards to the original budget while the job is in progress or when the work is completed.</p>
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		<title>By: Rajesh</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-836</link>
		<dc:creator>Rajesh</dc:creator>
		<pubDate>Mon, 15 Feb 2010 05:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-836</guid>
		<description>I believe that you have written your article from the point of view of the Freelancer. And I agree. However, in an agency, especially one that&#039;s Client Service tilted, it&#039;s they who should take a call. AND THEY NEVER DO. Believe me, they never do. The only reason I see is that they really don&#039;t know what is to be delivered and they do not have faith in their designers. Isn&#039;t it a good idea here to share the creative brief with the client and get a fix on it before the creative is even briefed? If that sounds like logic, I wonder why it has never struck the Client Service...</description>
		<content:encoded><![CDATA[<p>I believe that you have written your article from the point of view of the Freelancer. And I agree. However, in an agency, especially one that&#8217;s Client Service tilted, it&#8217;s they who should take a call. AND THEY NEVER DO. Believe me, they never do. The only reason I see is that they really don&#8217;t know what is to be delivered and they do not have faith in their designers. Isn&#8217;t it a good idea here to share the creative brief with the client and get a fix on it before the creative is even briefed? If that sounds like logic, I wonder why it has never struck the Client Service&#8230;</p>
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		<title>By: TheAL</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-835</link>
		<dc:creator>TheAL</dc:creator>
		<pubDate>Mon, 15 Feb 2010 05:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-835</guid>
		<description>@Lindsay, I agree. I also wonder what Amber means by &quot;development.&quot; Programming for software/web? I don&#039;t see how that&#039;s any better. I build and code as much as I design, and whenever you&#039;re making anything for someone there will be &quot;project creep&quot; and revisions. If she closed Photoshop and opened a code editor and hasn&#039;t had revision-nagging thrown her way since, she must have found some magic clients.</description>
		<content:encoded><![CDATA[<p>@Lindsay, I agree. I also wonder what Amber means by &#8220;development.&#8221; Programming for software/web? I don&#8217;t see how that&#8217;s any better. I build and code as much as I design, and whenever you&#8217;re making anything for someone there will be &#8220;project creep&#8221; and revisions. If she closed Photoshop and opened a code editor and hasn&#8217;t had revision-nagging thrown her way since, she must have found some magic clients.</p>
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		<title>By: Ted Rex</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-834</link>
		<dc:creator>Ted Rex</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-834</guid>
		<description>Great article and a topic that can really ruin a project&#039;s momentum and worth. I made this one of my three links on my Design Thought for the Day blog:
http://designthoughtfortheday.blogspot.com/2010/02/02-10-social-media-budgets-googles-buzz.html

All the best, Ted</description>
		<content:encoded><![CDATA[<p>Great article and a topic that can really ruin a project&#8217;s momentum and worth. I made this one of my three links on my Design Thought for the Day blog:<br />
<a href="http://designthoughtfortheday.blogspot.com/2010/02/02-10-social-media-budgets-googles-buzz.html" rel="nofollow">http://designthoughtfortheday.blogspot.com/2010/02/02-10-social-media-budgets-googles-buzz.html</a></p>
<p>All the best, Ted</p>
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		<title>By: Preston D Lee</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-833</link>
		<dc:creator>Preston D Lee</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-833</guid>
		<description>@Chris Spooner, 
Thanks for the contribution, Chris. Good to see you here at GDB. Best of luck to you in all.</description>
		<content:encoded><![CDATA[<p>@Chris Spooner,<br />
Thanks for the contribution, Chris. Good to see you here at GDB. Best of luck to you in all.</p>
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		<title>By: Preston D Lee</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-832</link>
		<dc:creator>Preston D Lee</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-832</guid>
		<description>@Lindsay, 
Thanks for sharing. Reasoning behind your design is always the way to go!</description>
		<content:encoded><![CDATA[<p>@Lindsay,<br />
Thanks for sharing. Reasoning behind your design is always the way to go!</p>
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		<title>By: Preston D Lee</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-831</link>
		<dc:creator>Preston D Lee</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-831</guid>
		<description>@Chris Takakura, 
I would definitely agree, Chris. The truth of the matter is, a lot of times people think we are in it to build a portfolio or get experience or exposure. While that may be the case sometimes, we also have to make some money, right.

Thanks for your comments.</description>
		<content:encoded><![CDATA[<p>@Chris Takakura,<br />
I would definitely agree, Chris. The truth of the matter is, a lot of times people think we are in it to build a portfolio or get experience or exposure. While that may be the case sometimes, we also have to make some money, right.</p>
<p>Thanks for your comments.</p>
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		<title>By: Emma</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-830</link>
		<dc:creator>Emma</dc:creator>
		<pubDate>Wed, 10 Feb 2010 12:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-830</guid>
		<description>This obviously also stikes a chord with me on a daily basis as an illustrator too. 

I always start by explaining to anyone enquiring that, although I&#039;ll sketch something until they&#039;re happy, as soon as they give the nod for me to take it to the computer then any major revisions will be charged for as they take longer to rectify after this stage in the design process.  

I always ask new clients for an upfront deposit aswell, which is almost never a problem. It also shows that they respect my time and have confidence in my work based on what they&#039;ve seen. (Which is why they are wanting my service in the first place i assume!)

I also agree with Lindsay in the fact that it is extrememly important to fathom as much information as possible before even starting to put pencil to paper as it always saves alot of time on revisions in the long run. 

Regardless of the commission though, providing a design serivce professionally will amost always encounter revisions on every project in some capacity. We are the visual artists, where the clients (usually) are not so unless we are mind readers it&#039;s unlikely what we draft from our minds will be 100% first time. At the end of they day, they are paying you so should be given what they want. 

If they are clearly taking the p!ss and being exceptionally difficult then i would be tempted to remind them of their own deadline peerhaps, before cutting my losses and either offering them thier deposit back as a gesture of goodwill (If it is MY decision to terminate the contract) or just learn never to accept work from said client again after the commission is (Finally!) complete. Live and learn! :P</description>
		<content:encoded><![CDATA[<p>This obviously also stikes a chord with me on a daily basis as an illustrator too. </p>
<p>I always start by explaining to anyone enquiring that, although I&#8217;ll sketch something until they&#8217;re happy, as soon as they give the nod for me to take it to the computer then any major revisions will be charged for as they take longer to rectify after this stage in the design process.  </p>
<p>I always ask new clients for an upfront deposit aswell, which is almost never a problem. It also shows that they respect my time and have confidence in my work based on what they&#8217;ve seen. (Which is why they are wanting my service in the first place i assume!)</p>
<p>I also agree with Lindsay in the fact that it is extrememly important to fathom as much information as possible before even starting to put pencil to paper as it always saves alot of time on revisions in the long run. </p>
<p>Regardless of the commission though, providing a design serivce professionally will amost always encounter revisions on every project in some capacity. We are the visual artists, where the clients (usually) are not so unless we are mind readers it&#8217;s unlikely what we draft from our minds will be 100% first time. At the end of they day, they are paying you so should be given what they want. </p>
<p>If they are clearly taking the p!ss and being exceptionally difficult then i would be tempted to remind them of their own deadline peerhaps, before cutting my losses and either offering them thier deposit back as a gesture of goodwill (If it is MY decision to terminate the contract) or just learn never to accept work from said client again after the commission is (Finally!) complete. Live and learn! <img src='http://www.graphicdesignblender.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: craig</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-829</link>
		<dc:creator>craig</dc:creator>
		<pubDate>Tue, 09 Feb 2010 20:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-829</guid>
		<description>Nice article.

If you&#039;ve done a good job of getting your client involved at the beginning before they even see a design then your likelihood of getting significant revisions is greatly reduced.

If revisions are a chronic problem then I would examine how well you are engaging your client first and foremost rather than trying to solve it entirely with contractual clauses.

The client that wants revisions isn&#039;t necessarily a bad client. The client that won&#039;t help you understand their needs probably is though.</description>
		<content:encoded><![CDATA[<p>Nice article.</p>
<p>If you&#8217;ve done a good job of getting your client involved at the beginning before they even see a design then your likelihood of getting significant revisions is greatly reduced.</p>
<p>If revisions are a chronic problem then I would examine how well you are engaging your client first and foremost rather than trying to solve it entirely with contractual clauses.</p>
<p>The client that wants revisions isn&#8217;t necessarily a bad client. The client that won&#8217;t help you understand their needs probably is though.</p>
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		<title>By: Michael Cawcutt</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-828</link>
		<dc:creator>Michael Cawcutt</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-828</guid>
		<description>Fully understanding the clients wants and needs is foremost important. The fact is you can express and give your opinion until you&#039;re blue in the face, however in the end ... the client calls the shots.

With that being said it&#039;s up to us as professionals and designers to explain our ideas, methods and reasoning&#039;s thoroughly to the client so that they fully understand why and what we do.

No designer enjoys revs—I hate em, but it&#039;s all part of the process. What really gets me boiling is when client provides feedback or revs with out fully understanding why or what they&#039;re doing.

Bottom line is know the client and know what their needs, desires and wants are. If after a few meetings and client still doesn&#039;t know what they want, or cannot provide feedback etc ...

Get a new client. :)</description>
		<content:encoded><![CDATA[<p>Fully understanding the clients wants and needs is foremost important. The fact is you can express and give your opinion until you&#8217;re blue in the face, however in the end &#8230; the client calls the shots.</p>
<p>With that being said it&#8217;s up to us as professionals and designers to explain our ideas, methods and reasoning&#8217;s thoroughly to the client so that they fully understand why and what we do.</p>
<p>No designer enjoys revs—I hate em, but it&#8217;s all part of the process. What really gets me boiling is when client provides feedback or revs with out fully understanding why or what they&#8217;re doing.</p>
<p>Bottom line is know the client and know what their needs, desires and wants are. If after a few meetings and client still doesn&#8217;t know what they want, or cannot provide feedback etc &#8230;</p>
<p>Get a new client. <img src='http://www.graphicdesignblender.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jeff Dishner</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-827</link>
		<dc:creator>Jeff Dishner</dc:creator>
		<pubDate>Tue, 09 Feb 2010 16:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-827</guid>
		<description>I am an architect (the kind who designs buildings) in my own small practice and while my experiences might be a bit different from a graphic designer or a web designer, there are some parallels.  I agree with the axiom that one must meet the expectations and the basic pragmatic parameters the client has provided.  In the world of buildings, the thing has to work for the intended use.  While I also do not limit the number of design revisions, I find keeping the design process fluid, heard by listening to the client during the preliminary design discussions and incorporating their ideas. if their ideas do not work in the design solution, explain why they were not incorporated.  One must be prepared for some hurt feelings and try to assuage them tactfully.

Give in sometimes.  While their idea may not be the best, give in to a small idea which will not sacrifice the design, but will allow them to feel they are part of the process.  While sometimes this is a power play, sometimes just marking their territory, it engages the client more.  This method can also be used successfully by stating that your design idea was from a comment or an idea they had.  You just developed it further.

Many times, I have to keep my design ego in check.  While I approach every design from the beginning as a potential “masterpiece”, I do know that it takes three people to execute the design:  the Architect, the Owner and the Builder.  Each brings his own expertise and desires to the project.  Only experience can separate the ego from the good ideas.</description>
		<content:encoded><![CDATA[<p>I am an architect (the kind who designs buildings) in my own small practice and while my experiences might be a bit different from a graphic designer or a web designer, there are some parallels.  I agree with the axiom that one must meet the expectations and the basic pragmatic parameters the client has provided.  In the world of buildings, the thing has to work for the intended use.  While I also do not limit the number of design revisions, I find keeping the design process fluid, heard by listening to the client during the preliminary design discussions and incorporating their ideas. if their ideas do not work in the design solution, explain why they were not incorporated.  One must be prepared for some hurt feelings and try to assuage them tactfully.</p>
<p>Give in sometimes.  While their idea may not be the best, give in to a small idea which will not sacrifice the design, but will allow them to feel they are part of the process.  While sometimes this is a power play, sometimes just marking their territory, it engages the client more.  This method can also be used successfully by stating that your design idea was from a comment or an idea they had.  You just developed it further.</p>
<p>Many times, I have to keep my design ego in check.  While I approach every design from the beginning as a potential “masterpiece”, I do know that it takes three people to execute the design:  the Architect, the Owner and the Builder.  Each brings his own expertise and desires to the project.  Only experience can separate the ego from the good ideas.</p>
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		<title>By: Rondal</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-826</link>
		<dc:creator>Rondal</dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-826</guid>
		<description>A phenomenal philosophy by Chris and a great breakdown by Preston. It seems to be a thin line that we as designers tread between supporting the professionalism of our work without being accused of having an &quot;artist&#039;s ego.&quot;

What you guys have managed here is lay out a a rational way in which we can both support the quality of our work and remain flexible to individual client needs. I will definitely go forward with this in mind for future projects. Thanks so much!</description>
		<content:encoded><![CDATA[<p>A phenomenal philosophy by Chris and a great breakdown by Preston. It seems to be a thin line that we as designers tread between supporting the professionalism of our work without being accused of having an &#8220;artist&#8217;s ego.&#8221;</p>
<p>What you guys have managed here is lay out a a rational way in which we can both support the quality of our work and remain flexible to individual client needs. I will definitely go forward with this in mind for future projects. Thanks so much!</p>
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		<title>By: Chris Spooner</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-825</link>
		<dc:creator>Chris Spooner</dc:creator>
		<pubDate>Tue, 09 Feb 2010 10:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-825</guid>
		<description>Thanks for the feature in the article, glad to see it&#039;s helped share some tips.
As you&#039;ve already mentioned in the article some revisions are definitely good, I&#039;ve worked on a few projects where a client&#039;s change has improved the design for the better.

Having this kind of statement on your website does help flush out the &#039;I don&#039;t know what I want, but I&#039;ll know when I see it&#039; types of clients. I think everyone has experienced those jobs, where it goes on forever. 
If they know up front that they don&#039;t have X number of revisions available, they&#039;ll often make a more conscious decision about what they want before the designs are started.</description>
		<content:encoded><![CDATA[<p>Thanks for the feature in the article, glad to see it&#8217;s helped share some tips.<br />
As you&#8217;ve already mentioned in the article some revisions are definitely good, I&#8217;ve worked on a few projects where a client&#8217;s change has improved the design for the better.</p>
<p>Having this kind of statement on your website does help flush out the &#8216;I don&#8217;t know what I want, but I&#8217;ll know when I see it&#8217; types of clients. I think everyone has experienced those jobs, where it goes on forever.<br />
If they know up front that they don&#8217;t have X number of revisions available, they&#8217;ll often make a more conscious decision about what they want before the designs are started.</p>
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		<title>By: Lindsay</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-824</link>
		<dc:creator>Lindsay</dc:creator>
		<pubDate>Mon, 08 Feb 2010 03:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-824</guid>
		<description>Amber.. its probably for the best that you stopped offering design services.

A graphic designer that feels bad because they don&#039;t want to stick the client with something that they hate is not a very good graphic designer. 

When you sit down to design something, you dont just ask teh client what they want and start going at it. You really delve into what the client&#039;s likes and dislikes are as well as what their target audiences&#039; likes and dislikes are. You work on rough concepts and make sure that you have a working understanding of what they need and they have a working understanding of what you are going to do. 

Then you design.. and you better design with a purpose because if you design something because it &quot;looks pretty&quot; you will never be able to stick to your guns. I have gone into many client meetings where the clients questioned certain parts of my design, but because they have a reason, I almost always walked away with a complete project and no revisions. 

There is and will always be a little bit of a power struggle between designer and client because, depending on the client,  people seem to think that they know good design when they see it.. but most dont - or they know it when they see it, but when it comes to their business they are entirely blind. Having a solid reason for doing what you did makes you look like you know what you were doing and makes the client confortable with your choice.</description>
		<content:encoded><![CDATA[<p>Amber.. its probably for the best that you stopped offering design services.</p>
<p>A graphic designer that feels bad because they don&#8217;t want to stick the client with something that they hate is not a very good graphic designer. </p>
<p>When you sit down to design something, you dont just ask teh client what they want and start going at it. You really delve into what the client&#8217;s likes and dislikes are as well as what their target audiences&#8217; likes and dislikes are. You work on rough concepts and make sure that you have a working understanding of what they need and they have a working understanding of what you are going to do. </p>
<p>Then you design.. and you better design with a purpose because if you design something because it &#8220;looks pretty&#8221; you will never be able to stick to your guns. I have gone into many client meetings where the clients questioned certain parts of my design, but because they have a reason, I almost always walked away with a complete project and no revisions. </p>
<p>There is and will always be a little bit of a power struggle between designer and client because, depending on the client,  people seem to think that they know good design when they see it.. but most dont &#8211; or they know it when they see it, but when it comes to their business they are entirely blind. Having a solid reason for doing what you did makes you look like you know what you were doing and makes the client confortable with your choice.</p>
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		<title>By: Amber Weinberg</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-823</link>
		<dc:creator>Amber Weinberg</dc:creator>
		<pubDate>Sun, 07 Feb 2010 01:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-823</guid>
		<description>This is one of the reasons I stopped offering design services. I&#039;d feel bad about giving a set revision limit of 30 minutes, and then trying to charge the client after that. It made me feel bad because I didn&#039;t want to stick the client with something they hated, but felt like I needed to be compensated as well. Development is so much easier bc as long as its done correctly, there&#039;s very little revisions involved.</description>
		<content:encoded><![CDATA[<p>This is one of the reasons I stopped offering design services. I&#8217;d feel bad about giving a set revision limit of 30 minutes, and then trying to charge the client after that. It made me feel bad because I didn&#8217;t want to stick the client with something they hated, but felt like I needed to be compensated as well. Development is so much easier bc as long as its done correctly, there&#8217;s very little revisions involved.</p>
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		<title>By: Chris Takakura</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-822</link>
		<dc:creator>Chris Takakura</dc:creator>
		<pubDate>Sat, 06 Feb 2010 23:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-822</guid>
		<description>I usually give clients a certain number of revisions and anything over that I start to charge an hourly rate (if at a fixed project rate contract). Although I hate to say that I am all in for the money (cause I am not), let&#039;s not kid ourselves. We are doing this for a living and getting paid does motivate us somewhat. A reward is always a good reason to motivate ourselves and keep going. That&#039;s how I see things.</description>
		<content:encoded><![CDATA[<p>I usually give clients a certain number of revisions and anything over that I start to charge an hourly rate (if at a fixed project rate contract). Although I hate to say that I am all in for the money (cause I am not), let&#8217;s not kid ourselves. We are doing this for a living and getting paid does motivate us somewhat. A reward is always a good reason to motivate ourselves and keep going. That&#8217;s how I see things.</p>
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		<title>By: uberVU - social comments</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-821</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Sat, 06 Feb 2010 00:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-821</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by prestondlee: New blog post: Avoid design burn-out by limiting client revisions http://bit.ly/dCjsGR...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by prestondlee: New blog post: Avoid design burn-out by limiting client revisions <a href="http://bit.ly/dCjsGR.." rel="nofollow">http://bit.ly/dCjsGR..</a>.</p>
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		<title>By: gerry suchy</title>
		<link>http://www.graphicdesignblender.com/avoid-design-burn-out-by-limiting-client-revisions#comment-820</link>
		<dc:creator>gerry suchy</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://graphicdesignblender.com/?p=1859#comment-820</guid>
		<description>OK here&#039;s the thing. Revisions, however you define them, need to be in the contract. I do my revising with the client either via phone, email or video conf on Skype before I put a single pixel on the screen. By the time the work begins the client and I know with some degree of certainty what the finished product will look like. If they insist on making changes after that it&#039;s in the contract and it&#039;s not inexpensive. There is an analogous concept in the building trades called a change order. Clients who ask for it pay for the service. Spelling this out in your contract puts them on notice and I think discourages the revisionist. If they get pissed and walk from the project I would hope you have a cancellation clause. We all know that everyone differs in terms of how they manage clients. You have to be comfortable with your own policy and stick to it. The worst mistake I ever made was doing it differently for two different clients who happened to know one another and compared notes. Best of Luck. Gerry</description>
		<content:encoded><![CDATA[<p>OK here&#8217;s the thing. Revisions, however you define them, need to be in the contract. I do my revising with the client either via phone, email or video conf on Skype before I put a single pixel on the screen. By the time the work begins the client and I know with some degree of certainty what the finished product will look like. If they insist on making changes after that it&#8217;s in the contract and it&#8217;s not inexpensive. There is an analogous concept in the building trades called a change order. Clients who ask for it pay for the service. Spelling this out in your contract puts them on notice and I think discourages the revisionist. If they get pissed and walk from the project I would hope you have a cancellation clause. We all know that everyone differs in terms of how they manage clients. You have to be comfortable with your own policy and stick to it. The worst mistake I ever made was doing it differently for two different clients who happened to know one another and compared notes. Best of Luck. Gerry</p>
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